Tuesday, July 23, 2013

BARATHRUM THE SPIRITBREAKER

      True to his name, the Spiritbreaker is excellent at crushing the fight out of an enemy target. His skills are focused on disabling and killing a single enemy hero, making him much more effective in ambushes and one on one situations than large team battles. The Spiritbreaker generally opens with a Charge of Darkness, which allows him to charge from any point on the map towards the target, increasing in speed as he approaches his target. Upon arrival, he delivers a crushing stun, giving him time to follow up with his other active ability: Netherstrike. Netherstrike is a short range teleporting attack, which knocks the target back and deals massive damage. The Spiritbreaker's two passive skills supplement this combo. Empowering Haste is a aura which significantly boosts the 


movement speed of the Spiritbreaker and nearby allies, as well as providing him with a damage bonus based on his movement speed. Greater Bash is partly what makes the Spiritbreaker so feared by lone enemies. Upon connecting a Greater Bash, the Spiritbreaker deals extra damage and knocks the target back, stunning and disabling them completely. With Charge of Darkness, Greater Bash, and Netherstrike, hapless targets of the Spiritbreaker's attention are often dead before they can so much as lift a finger in retaliation.
     An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the ability to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.


Charge of Darkness


Barathrum fixes his sight on an enemy and starts charging through all objects. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time.

Empowering Haste


His presence increases the movement speed of nearby allied units.

Greater Bash


Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.

Nether Strike


Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.

Friday, July 19, 2013

TRAXEX

      The Drow Ranger is able to be quite a versatile fighter. She can provide constant support with her Frost Arrows to keep enemies pinned, Silence them so they can't retaliate with spells once they're forced to fight, and deal nice damage with her passive Trueshot Aura and Marksmanship abilities, which capitalize on and offer agility respectively. A good Archer will keep their distance, kiting an enemy in constant barrage, never letting them get dangerously close, and Traxex can achieve just that
     Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, and enchanting her arrows with an icy cold. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Frost Arrows


Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement rate.

Silence


Stops all enemies in a target area from casting spells.

Trueshot Aura


An aura that gives all allied ranged units bonus damage based on your agility.

Marksmanship


The Ranger's accuracy has increased. Bonus is removed if there are nearby enemy heroes within 375 aoe.

MIRANA NIGHTSHADE

    The Priestess of the Moon is known for her deadly Arrow, which while difficult to land, will stun a target longer when fired from further away. She can send Stars down upon enemies around her to deal damage, and land an additional Starfall to one target at her feet. Mirana can also Leap small distances to escape or chase, and when she touches down, allies in the area are enchanted with movement speed. Her ultimate Moonlight Shadow enables her to briefly render her entire team invisible, for a group surprise attack or retreat. While always hard to catch, Mirana is most deadly and feared when keeping her own prey from fleeing.
       A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.


Starfall


Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 175 aoe will get hit again for 75% of the damage.

Elune's Arrow


Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.

Leap


Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Speed bonus lasts 10 seconds.

Moonlight Shadow


Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.

Thursday, July 18, 2013

NEVERMORE " The Shadow Fiend"
   Shadow Fiend's only defense lies in his superb offense. After each life he takes, he traps their soul to empower his attack damage with Necromastery. This allows him to amass high attack damage. His ultimate Requiem of Souls can summon these souls out to inflict great damage and slow anyone close to Nevermore. His unique Shadowraze allows him to blast opponents in small areas, at three separate distances. The Presence of the Dark Lord also makes enemies vulnerable to physical damage, passively reducing their armor. Deadly from a number of distances, and vulnerable if caught off guard, Nevermore's positioning in battle is of utmost importance.
     A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all
     ShadowRaze 

Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances. 

Ability Hotkey: Z(200 range), X(450 range), C(700 range)

This is shadow fiend main nuke, a 3 in 1 nuke having separated cooldown means, you could use each of them at different times.
Upon maxing shadowraze, you could use two raze (x) and (z) to clear a entire creepwave when aimed properly. During early game, it hurts alot to some pretty good lane controllers like viper, etc. Shadowrazes could be canceled before Shadow fiend does the casting animation, which is Shadow Fiend raising up his hands. Before that hit the S(stop) button. Even though shadow raze is only 75 mana. Do not spam it too often unless you have a bottle.


Necromastery
Ability type: Passive
Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.



Presence of the DarkLord
Ability type: Passive
The presence of such a horrible creature terrifies nearby enemies, reducing their armor.




Requiem Of Souls
Ability Type: Active
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.


Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion,Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission.
The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars, which eventually was simplified to DotA with the release of version 6.68.This specific scenario has been maintained by several authors during development, the latest of whom being the anonymous developer known as "IceFrog" developing the game since 2005.
Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the AsianWorld Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; in a 2008 article of video game industry websiteGamasutra, the article's author claimed that "DotA is likely the most popular and most-discussed free, non-supported game mod in the world".DotA is largely attributed to being the most significant inspiration for the multiplayer online battle arena genre. Valve Corporation acquired the intellectual property rights to DotA to develop and release a stand-alone sequel, Dota 2.